Tuesday, July 14, 2009

7.14.09__Still the same!!


So I am having the same issues as before. I redid my UV's using Maya instead of UV layout. I had some normals that were flipped. Then I went into Mudbox to do a test, made the map, brought it over to Maya, and rendered. My displacement looks huge, and some of it is cutoff. I am starting to wonder if the texture size is off, or if there are some setting issues in Maya that need to be changed. I am going to figure this out....I have to....my style of modeling depends on it.

After looking at the maps in Photoshop, it looks like the problem is either the way it is unwrapped or Mudbox. The displacement map shows the cutoff.....I don't know what the problem is, I have done this for characters, and never had a problem, know I'm doing a hard surface and nothing works.
I took the obj file into Zbrush; did a test. Its very obvious that the displacement file is much larger. When rendered in Maya I was missing some scatches.....because they were so big they didn't even show up. I don't know why. I Mudbox I set it up as 2048x2048. Is there a way to set it up in Maya so it is the same size. I will keep plugging away.

No comments:

Post a Comment