Tuesday, July 7, 2009

7.7.09__Glichy

So after looking at some posts and getting some feedback. The .tif problem was due to lzw compression setting. So I turned it off, or I thought I did. It still gives me a problem rendering. So I am just opening the .tif file in Photoshop and resaving the file without compression. When I render now, the model subdivides, but doesn't show the displacement. So some of it is working. My new issue is that Maya is giving me a C++ runtime error. It closes Maya out, it does it half way through my render. I will just keep plugging away at it, and keep hitting the forums until I can find the solution.

I might have solved the problem with the .tif. After I resaved, I then converted to a .map file. That worked, but now I am getting runtime errors while I am rendering. I am almost over the hump. As soon as I can figure this out, this will open all the doors for me. I can't move on to any other projects until I get the displacement map issue right. Since my style is hyper real and I use digital sculpting to add detail; the displacement maps have to work before I can proceed.

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